Broad reaching destruction withfast rebuild
.
Adverb is the master of near-misses and narrow
escapes, thus those under her command are nearly
immune to board removal. With this in mind,
Adverb is free to let loose with board shaking
abilities while suffering minimal damage herself.
Build your Admin and burn Locations to the ground
when you get a chance. Then use the extra support
you have stashed in Admin to come roaring back.
Build, destroy, then rebuild better.
HOW ABOUT A GAME?
Lets Get StartedLocations
Each Deck comes with 3 locations that should work well with the deck and give you an advantage. But don’t let that stop you from mixing and matching to find what works best for you.
Any card you lose to the Volcano is coming back to your hand, you can use this to refire abilities. The PlayHouse and Gate Zero both benefit lower ranked cards and require a strong hand to play into well. Or line Gate Zero up for your champion and change how it’s scored late in the game for an easy win.
Skirmish
There are two common ways to play Earth Tau. A Skirmish Deck is made of 20 Order cards (no more than 3 of any kind) and is used in a game with 1 location. Adverbs Skirmish Deck focuses on making sure her opponent never feels safe knowing that she can destroy all of their hard work if you give her an opening.
War
When you’re ready to step it up its time for a War. War decks are a total of 40 Order cards and will be fought over 3 total locations. A game of Earth Tau War is maltifasited and will require an ever evolving stratage to win.
Let’s blow it up. Make use of your Admin to stack some support early. When you get the chance use one of your team clearing cards to rebalance the table and come out swinging with your extra support and huge hand advantage